Yo.
We just released a new game server query module, the previos one only worked with Call Of Duty. But I tried to implement some new games.
Some of the features:
Support the following games:
* Call of Duty
* Jedi Knight 2: Jedi Outcast
* Quake 3 Arena
* Return to Castle Wolfenstein
* Soldier of Fortune 2: Double Helix
* Star Trek Voyager: Elite Force
* Star Trek Voyager: Elite Force 2
* Medal of Honor
* HalfLife (CounterStrike)
* America''s Army: Operations
* Halo: Combat Evolved
* Some cosmetic fixes in the admin interface
* SingleServer block
* MultiServer block
* MultiServerByGameType block
* Multiple custom links - add your own links for custom map downloads or player stats
* Map image on/off .
* Support for custom maps, just add your own image(s).
* Cache - now the block don't query the game server for each person login into the Postnuke site. set the cache timer
* Detailed info - gives detailed info on the server, like codam version, gametype, players playing, friendly fire on/off, punkbuster on/off etc.
* Ability to choose how color codes should be displayed.
Read the help.txt for instructions.
find it @ www.ltgamer.com if you want it, no registration needed.
Cheers
//Barre
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LTG GameQuery Module..
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**unknown user**
- Rank: Freshman
- Registered: Mar 16, 2002
- Last visit: Oct 14, 2004
- Posts: 99
Awesome! The postnuke community is in great need of this! (Now I wont have to figure out how to make my own :P) Its late right now, but I'll give it a whirl tomorrow and post any comments/suggestions I have on it.
Thanks -
**unknown user**
- Rank: Registered User
- Registered: Mar 16, 2002
- Last visit: Aug 10, 2004
- Posts: 45
Yo, it's not that easy :|
The module is based on the GameQ found at http://gameq.sf.net
bf1942 and bf-vietnam changed the query protocol some time ago and the GameQ class hasn't been updated with the new query protocol.
The only thing I can get using the old spy protocol is the game server settings, not the players so I haven't enabled that game in the module.
I hope I get around writing a parsing function to the GameQ class for the new query protocol so that the module could support bf1942, but it's not highest on my todo list. -
**unknown user**
- Rank: Softmore
- Registered: Mar 16, 2002
- Last visit: Sep 25, 2008
- Posts: 129
Yes, everyone needs to work together. If you add a game, get with the creator so it can be added for everyone in the next release.
BTW, this is a great & long awaited module. THANKS!!!!!!!! -
**unknown user**
- Rank: Registered User
- Registered: Mar 16, 2002
- Last visit: Aug 10, 2004
- Posts: 45
MMorJon
I am having a doozy of a time getting this thing to work....I have tried every 270xx port number and I get anything. It should be pulling off of a HL:CS server.
Give me the IP address (and the query port) along with your Server Name so that I can check that I query the correct server. And i will test it on my developing server.
Some ppl have had problems querying their servers with this module, and all of them has so far been depending on the fact that their ISP doesn't allow the web server to create or communicate with UDP.
So, make sure that you ISP allow you to create UDP sockets from your web site.
Cheers -
**unknown user**
- Rank: Registered User
- Registered: Mar 16, 2002
- Last visit: Aug 10, 2004
- Posts: 45
I tested the 66.150.107.72:27015 , and it works just fine m8.
I would put my money on that your ISP has blocked the UDP from the web server so it can't make a query.
Contact your ISP and verify that.
Cheers
Barre
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