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LTG GameQuery Module..  Bottom

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  • Yo.
    We just released a new game server query module, the previos one only worked with Call Of Duty. But I tried to implement some new games.

    Some of the features:

    Support the following games:

    * Call of Duty
    * Jedi Knight 2: Jedi Outcast
    * Quake 3 Arena
    * Return to Castle Wolfenstein
    * Soldier of Fortune 2: Double Helix
    * Star Trek Voyager: Elite Force
    * Star Trek Voyager: Elite Force 2
    * Medal of Honor
    * HalfLife (CounterStrike)
    * America''s Army: Operations
    * Halo: Combat Evolved

    * Some cosmetic fixes in the admin interface
    * SingleServer block
    * MultiServer block
    * MultiServerByGameType block
    * Multiple custom links - add your own links for custom map downloads or player stats
    * Map image on/off .
    * Support for custom maps, just add your own image(s).
    * Cache - now the block don't query the game server for each person login into the Postnuke site. set the cache timer
    * Detailed info - gives detailed info on the server, like codam version, gametype, players playing, friendly fire on/off, punkbuster on/off etc.
    * Ability to choose how color codes should be displayed.

    Read the help.txt for instructions.

    find it @ www.ltgamer.com if you want it, no registration needed.
    Cheers
    //Barre
  • Awesome! The postnuke community is in great need of this! (Now I wont have to figure out how to make my own :P) Its late right now, but I'll give it a whirl tomorrow and post any comments/suggestions I have on it.

    Thanks
  • Looks great! Any chance you'll be including BF1942 or BFV support?
  • Nevermind, I figured out how to do it. Definitely a great module though. Thanks for getting me started. ;)
  • Hey igster how did you add BF1942 and BFV as if this is easy to do I will get this for our site, would be very cool if you could also add DC to it 8)
  • Yo, it's not that easy :|

    The module is based on the GameQ found at http://gameq.sf.net
    bf1942 and bf-vietnam changed the query protocol some time ago and the GameQ class hasn't been updated with the new query protocol.

    The only thing I can get using the old spy protocol is the game server settings, not the players so I haven't enabled that game in the module.
    I hope I get around writing a parsing function to the GameQ class for the new query protocol so that the module could support bf1942, but it's not highest on my todo list.
  • Yes, everyone needs to work together. If you add a game, get with the creator so it can be added for everyone in the next release.

    BTW, this is a great & long awaited module. THANKS!!!!!!!!
  • Nice work Barre, the gaming sites have been wanting this module.

    Jim
  • I am having a doozy of a time getting this thing to work....I have tried every 270xx port number and I get anything. It should be pulling off of a HL:CS server.
  • Perhaps on the page that lists all the server you could add two collums :
    - Current map
    - Number of players on the server ATM
    Good luck :)
  • Ok Im a nub. What do u mean?
  • MMorJon

    I am having a doozy of a time getting this thing to work....I have tried every 270xx port number and I get anything. It should be pulling off of a HL:CS server.


    Give me the IP address (and the query port) along with your Server Name so that I can check that I query the correct server. And i will test it on my developing server.

    Some ppl have had problems querying their servers with this module, and all of them has so far been depending on the fact that their ISP doesn't allow the web server to create or communicate with UDP.

    So, make sure that you ISP allow you to create UDP sockets from your web site.
    Cheers
  • Ok, the ip and port are 66.150.107.72:27015 and the name is Head Shot Castle.
  • I tested the 66.150.107.72:27015 , and it works just fine m8.

    I would put my money on that your ISP has blocked the UDP from the web server so it can't make a query.
    Contact your ISP and verify that.

    Cheers
    Barre
  • ty

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