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nofollow - v1.0

Author: Mark West

Zikula Version: PostNuke Phoenix .760

Category: Hook

API Compliancy: Yes

pnRender Compliancy: Yes

Description:

Google support that any link with the rel="nofollow" attribute will not be followed by it's bots nor will this link have any effect when calculating page ranks. This simple hook adds the attribute rel="nofollow" to any links in any module to which the hook is applied. 

 Note: This module is licenced under the artistic licence not the GPL.




Support Information:


Supported Languages:


Change Log:


 

Comments

Comment by:
alarconcepts's Avatar
alarconcepts
08 May 2006 - 12:35PM
Why the Artistic License, Mark?
 
Comment by:
markwest's Avatar
markwest
17 May 2006 - 01:31PM
The module uses the artistic licence because the module is built from code originally created by sixapart (the authors of movable type) that was licenced using the artistic license.

Rather than attempt to work out all the issues surrounding mixing licenses, epsecially for such a small module, I took the easy way out and made the module using the same licence as the code it was derived from.

-Mark
 
Comment by:
ewall's Avatar
ewall
13 Jun 2006 - 12:45AM
Um, presumably this mod could automagically tag all user comments with the nofollow attribute?

The description makes it sound like we'd have to choose each and every link separately, but I assume it means applying the hook to classes of links--e.g. by component, section, or something like that.
 
Comment by:
markwest's Avatar
markwest
21 Jun 2006 - 01:28PM
The initial text (now updated) is not quite clear. The module will add the nofollow attribute to all links output by any module that the nofollow module is hooked to - no need to do anything apart from activate the hook for the module.

-Mark
 
Comment by:
ovidiu's Avatar
ovidiu
06 Jul 2006 - 06:40AM
Mark, any ideea why the hook doesn't work with pnFlashGames ?
see: http://www.resitaonline.ro/index.php?module=pnFlashGames&func=display&id=7&cid=
The module is installed, activated and applied to pnFlashGames and actually works for all other modules.
 
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